My experience with cyberpunk 2077

Diego Addan
3 min readDec 28, 2020

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On the long-awaited December 10 when Cyberpunk 2077 was released I was busy with professional tasks even though I received the game on the right date, I was reserving to debut it over the weekend, 4 days later.
When I installed it on my video game, the game already had a robust update, so my experience was slightly smoother than the one pointed out by everyone where the game suffered from infinite bugs and technical problems.
The real problems I have been encountering are at the heart of how superficial cultural and social representation and discussions like post-humanism and evolution are. I love the theme since I was young: Matrix influenced my professional choice in my adolescence and the books Neuromancer by Gibson and Blade Runner by P.K.D still occupy a prominent position on my bookshelf.

Even so, more recent works such as Deus Ex Mankind Divided manage to expand the concepts of this type of universe as the insertion of cybernetic apartheid, a line that guides the whole script, and even in the mechanics making the body extensions and possibilities feel intuitive and haptically that the game offers.
Cyberpunk, however, is limited to being an RPG that, although it has good characters and a good story, does not delve into any of the themes, being a good nineties action script with everywhere clichés.
The curious thing is that, after the initial disappointment, I ended up really enjoying the general experience, and clinging to the day-by-day that are interesting and gain a lot in the smallest moments and most everyday dialogues. The ambiance and the city are other sensational points. Night city is amazing and spending time in it provided me with experiences that will stay in my memory for a long time.

Night City? No, Hong Kong on a beautiful neon night

Small moments like going from the desert to the city on a motorcycle, as well as the insertion of charismatic characters, add to the world. Some interesting themes can also be highlighted, such as the meaning of oneself and can be understood as a digital copy or the real evolution available only to those who are free from the limits of corporeal life presented by the characters Jhonny and Alt. The previous game from the studio, The Witcher, won over the public and critic by showing a deep affection for European folklore and the original material, and in Cyberpunk I could perceive a little of that when I took to read the material of the table RPG Cyberpunk 2020 where I seemed to be reading a promotional material of 2077 but being written about 30 years ago.
The superficial script and lack of layers, besides the technical problems, limit immersion a lot, looking like a game released before it was ready, besides the responsible company seems willing to correct them.

This very interesting thematic can return to pop culture, however. A new matrix is ​​in production, as well as new works such as the book Encarcerados by John Scalzi indicate that we can have a wave of new products that can, especially due to the clumsy launch of Cyberpunk 2077, expand the theme in interesting ways. That’s the best thing I can take as a legacy of the 2077 game.

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